Common Core Standards-a state led effort to create a clear framework that will better prepare students for college and the workforce.
Smarter Balance- next generation of standardized testing that aligns with the Common Core standards for English Language Arts and Mathematics
Project Learning Environments (PLE) - an individualized instruction plan that accommodates students’ abilities and interests and moves them towards a high level of achievement
Active Learner- a method of learning where active student participation is encouraged through project based exercises
Digital Literacy- ability to locate, organize, understand, evaluate, and create information using digital technology.
E-learners = Education via the Internet, network, or standalone computer. e-learning is essentially the network-enabled transfer of skills and knowledge. e-learning refers to using electronic applications and processes to learn. e-learning applications and processes include Web-based learning, computer-based learning, virtual classrooms and digital collaboration. Content is delivered via the Internet, intranet/extranet, audio or video tape, satellite TV, and CD-ROM. Retrieved from http://www.webopedia.com
Digital Divide = the socioeconomic and other disparities between those people who have opportunities and skills enabling them to benefit from digital resources, especially the Internet, and those who do not have these opportunities or skills: programs that help to bridge the digital divide between rich and poor countries. Retrieved from http://dictionary.reference.com
Synchronous = occurring at the same time; coinciding in time; contemporaneous; simultaneous. Retrieved from http://dictionary.reference.com
Common Core Standards-a state led effort to create a clear framework that will better prepare students for college and the workforce.
Smarter Balance- next generation of standardized testing that aligns with the Common Core standards for English Language Arts and Mathematics
Project Learning Environments (PLE) - an individualized instruction plan that accommodates students’ abilities and interests and moves them towards a high level of achievement
Active Learner- a method of learning where active student participation is encouraged through project based exercises
Digital Literacy- ability to locate, organize, understand, evaluate, and create information using digital technology.
Software = Software means computer instructions or data. Anything that can be stored electronically is software, in contrast to storage devices and display devices which are called hardware. Retrieved from http://www.webopedia.com
Technology devices = Any machine or component that attaches to a computer. Examples of devices include disk drives, printers, mice, and modems. These particular devices fall into the category of peripheral devices because they are separate from the main computer. Retrieved from http://www.webopedia.com
E-learners = Education via the Internet, network, or standalone computer. e-learning is essentially the network-enabled transfer of skills and knowledge. e-learning refers to using electronic applications and processes to learn. e-learning applications and processes include Web-based learning, computer-based learning, virtual classrooms and digital collaboration. Content is delivered via the Internet, intranet/extranet, audio or video tape, satellite TV, and CD-ROM. Retrieved from http://www.webopedia.com
Digital Divide = the socioeconomic and other disparities between those people who have opportunities and skills enabling them to benefit from digital resources, especially the Internet, and those who do not have these opportunities or skills: programs that help to bridge the digital divide between rich and poor countries. Retrieved from http://dictionary.reference.com
Synchronous = occurring at the same time; coinciding in time; contemporaneous; simultaneous. Retrieved from http://dictionary.reference.com
Asynchronous = not occurring at the same time. . Retrieved from http://dictionary.reference.com